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		  data-hnd-id="Gamefilecompatibility"
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		  data-hnd-title="Game file compatibility"
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            <h2>Game file compatibility</h2>

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<p class="rvps2"><span class="rvts22">File Formats/Expansion Hardware</span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><span class="rvts21">Valid Game Types</span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><span class="rvts6">FCEUX supports the iNES, FDS(raw and with a header), UNIF, and NSF file formats. FDS ROM images in the iNES format are not supported; it would be silly to do so and storing them in that format is nonsensical.</span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><span class="rvts6">FCEUX supports loading ROM/disk images from some types of compressed files. FCEUX can load data from both PKZIP-format files and gzip-format files. Only the "deflate" algorithm is supported, but this is the most widely used algorithm for these formats.</span></p>
<p class="rvps2"><span class="rvts21"><br/></span></p>
<p class="rvps2"><span class="rvts21">Playing from compressed (.zip) files</span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><span class="rvts6">FCEUX is compatible with all compression types compatible with 7z. &nbsp;Compatible types include .7z, .zip, .rar, and .tar.</span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><span class="rvts6">If an archive file is opened, it will be scanned for the followings extensions: .nes, .fds, .nsf, .unf, .nez, .unif. &nbsp;If more than one valid type is detected, a dialog box will open up with a list of available choices.</span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><span class="rvts21">Automatic IPS Patching (Playing Hacked Games)</span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><span class="rvts6">FCEUX supports automatic IPS patching. &nbsp;</span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><span class="rvts6">Place the IPS file in the same directory as the file to load, and name it [filename.extension].ips.</span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><span class="rvts6">&nbsp; &nbsp; &nbsp; &nbsp; Examples:</span><span class="rvts6"> &nbsp; &nbsp; &nbsp; &nbsp;</span><span class="rvts6">Boat.nes - &nbsp; &nbsp; &nbsp;Boat.nes.ips</span></p>
<p class="rvps2"><span class="rvts6">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Boat.zip - &nbsp; &nbsp; &nbsp; Boat.zip.ips</span></p>
<p class="rvps2"><span class="rvts6">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Boat.nes.gz - &nbsp;Boat.nes.gz.ips</span></p>
<p class="rvps2"><span class="rvts6">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Boat &nbsp; &nbsp; - &nbsp; &nbsp; &nbsp; &nbsp; Boat.ips</span></p>
<p class="rvps2"><span class="rvts6">&nbsp; &nbsp; &nbsp; &nbsp;&nbsp;</span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><span class="rvts6">(Some operating systems and environments will hide file extensions. Keep this in mind if you are having trouble.)</span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><span class="rvts6">Patching is supported for all supported formats (iNES, FDS, UNIF, and NSF), but it will probably only be useful for the iNES and FDS formats. UNIF files can't be patched well with the IPS format because they are chunk-based with no fixed offsets. </span><span class="rvts6"></span></p>
<p class="rvps4" style="clear: both;"><span class="rvts18">Created with the Personal Edition of HelpNDoc: </span><a class="rvts19" href="https://www.helpndoc.com">Easy EBook and documentation generator</a></p>

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